First playable. She rides the two trolleybus wires at 79 km/h on her poles; a trolleybus ahead is on the same wires. Get over it and back onto the wires in front of it. Click the picture first so it gets the keys; press A to watch it done once, hoop and all.
Soundthe trolleybus as it is: a traction-motor hum at its speed and a chopper singing one note; her tips an induction motor's hum an octave up and far quieter, rising with a push and falling with a brake, an inverter's faint whine over it, the jaws clicking when they close. Pick one, then click the picture.
off
←→brake or speed up her pole tips along the wire (Shift for hard)↑↓pull the poles in, let them out (in the air this is her spin). In the air, keep holding ↑ with the poles fully in and she curls into a hoop: 2.3 times the spin, but ↓, Space, F and G first have to open her, 0.2 s. Press Space in the hoop and she picks the instant to open herself, so her poles come round onto the wireSpaceon the wire: let go. In the air: one press and she goes for the wire, poles running out to it, until she has it; press again to call it offFhold to flare: spread flat against the air. Go between the wires spread and an arc strikes: no flare or wing for 3 sG, WSwing on or off, and its pitch (with the balance assist: the lead angle it holds). The dial at the bottom left shows her pitch to the air: needle is now, open marker is what you setTLbalance assist off or on; restart already flying in the lifted gait, or hanging in the pulled gaitafter a catchher tips cannot hold against the swing (coils 40 N, the hands' friction). Kill it the gymnast's way: ↑ poles short near the top of each swing, ↓ long through the bottom; hold → only while she swings forward under her tips, or the thrust feeds the swinglifted gaitto enter it: hold → to about 100 km/h, then hold ← back to 79; she swings forward; press G as her poles pass 55°. Too early and the wing drags her back, too late and she goes over the top[]game speed, slower or faster: it starts at half of real time; the physics is the same at any speedTabhold for slow motion on top of thatCcross-spans on or off (off to start): the steel rope across the street at every support, just above the wires. Hit it and there is a spark and her tips lose the wire; slower than about 150 km/h she bounces back off it, faster she snaps it and loses most of her speedBtrolleybus off or on: free practice on empty wires (back on, it appears 60 m ahead)RPArestart, pause, watch the autopilot: brake, pull, roll over the bus as a hoop, and one press of grip, after which she picks the instant to open
Demoscandidate badges and lines, each played by a scripted plan (dotted: the plan could not close it)
Radio or gamepadnot connected. Plug it in over USB (a RadioMaster TX12: choose "USB Joystick" on the radio), then move a stick.
Sticks are the commands themselves, no ramps. To change what a control does press Assign, then move that stick or press that button. "Flip" reverses a direction. Saved in this browser.