Roping Ari, the Game

First playable. She rides the two trolleybus wires at 79 km/h on her poles; a trolleybus ahead is on the same wires. Get over it and back onto the wires in front of it. Click the picture first so it gets the keys; press A to watch it done once, hoop and all.

Sound the trolleybus as it is: a traction-motor hum at its speed and a chopper singing one note; her tips an induction motor's hum an octave up and far quieter, rising with a push and falling with a brake, an inverter's faint whine over it, the jaws clicking when they close. Pick one, then click the picture.
off
← →brake or speed up her pole tips along the wire (Shift for hard) ↑ ↓pull the poles in, let them out (in the air this is her spin). In the air, keep holding ↑ with the poles fully in and she curls into a hoop: 2.3 times the spin, but ↓, Space, F and G first have to open her, 0.2 s. Press Space in the hoop and she picks the instant to open herself, so her poles come round onto the wire Spaceon the wire: let go. In the air: one press and she goes for the wire, poles running out to it, until she has it; press again to call it off Fhold to flare: spread flat against the air. Go between the wires spread and an arc strikes: no flare or wing for 3 s G, W Swing on or off, and its pitch (with the balance assist: the lead angle it holds). The dial at the bottom left shows her pitch to the air: needle is now, open marker is what you set T Lbalance assist off or on; restart already flying in the lifted gait, or hanging in the pulled gait after a catchher tips cannot hold against the swing (coils 40 N, the hands' friction). Kill it the gymnast's way: ↑ poles short near the top of each swing, ↓ long through the bottom; hold → only while she swings forward under her tips, or the thrust feeds the swing lifted gaitto enter it: hold → to about 100 km/h, then hold ← back to 79; she swings forward; press G as her poles pass 55°. Too early and the wing drags her back, too late and she goes over the top [ ]game speed, slower or faster: it starts at half of real time; the physics is the same at any speed Tabhold for slow motion on top of that Ccross-spans on or off (off to start): the steel rope across the street at every support, just above the wires. Hit it and there is a spark and her tips lose the wire; slower than about 150 km/h she bounces back off it, faster she snaps it and loses most of her speed Btrolleybus off or on: free practice on empty wires (back on, it appears 60 m ahead) R P Arestart, pause, watch the autopilot: brake, pull, roll over the bus as a hoop, and one press of grip, after which she picks the instant to open
Radio or gamepad not connected. Plug it in over USB (a RadioMaster TX12: choose "USB Joystick" on the radio), then move a stick.